A downloadable game

  • Spectator System: Implemented and optimized the player spectating feature, ensuring smooth transitions and performance across networked sessions.
  • Inventory &Character customisation: Developed the inventory management and paper doll visualization systems, improving item handling and player experience.
  • Weapon Upgrade & Inspection: Designed and implemented weapon inspection and upgrade mechanics with integrated UI for detailed player interactions.
  • Resource Recycling System: Built the item recycling and resource exchange system using Unreal’s subsystem architecture and backend API communication.
  • In-Game Survey System: Created an in-game survey feature for player feedback, handling both UI and data flow between game and backend services.
  • UI Reskinning & Integration: Re-skinned legacy UI HUDs, settings, and other components with new visual assets and code refactors, improving maintainability and user experience.

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